Export from Fusion 360

Step 1: Apply materials

Add Fusion 360 material to differentiate different parts.

Meshroom VR uses the different materials applied by Fusion 360 to your model to identify the different parts. On each part, you will be able to drag’n’drop a Weviz material.

Be sure that each part of your 3D project is associate to a material.

To apply your materials:

Select a part of your model.

Right click go to Appearance

Choose the required material in «In this design» or in «Library» then drag’n’drop directly on the selected part.

Step 2: .STL FORMAT EXPORT

Export only what you need and do not triangulate too much !

Remove all useless objects from your export. If you want to validate the exterior shape of a design, it would be useless to import all the machinery hidden inside!

Unlike in rapid prototyping, low tesselation* provides the best results in VR.

To export your 3D project:

Right click on the name of your project

Click on Save as STL.

In «Save as STL» new window, select «Low» or «Medium» for the Refinement ** according of your project.

Click on OK.

Then choose the browser directory to save your model and click on Save.***

**If you work on a heavy project, we recommend to select «low». Conversely, you can select «medium» for a lighter project.

***Your model will be composed by several SLT files. You will have to drag’n’drop all of them in MeshroomVR

Step 3: FORMAT.FBX FORMAT EXPORT

Export only what you need!

Remove all useless objects from your export. If you want to validate the exterior shape of a design, it would be useless to import all the machinery hidden inside!

Before:

Go to Icon file > Save as.

Name your project then select your folder project on the cloud

Click on Save.

To export your 3D project:

Click on the icon data panel.

Open your project on web by clicking on his name.

Put your mouse on the name of your project and click on the icon exporter.

Click on FBX.

You will receive an email with the link to download

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