EXPORT FROM SOLIDWORKS (.3DXML)
Add Solidworks material to differentiate different parts.
Meshroom VR uses the different materials applied by Solidworks to your model to identify the different parts. On each part, you will be able to drag’n’drop a Meshroom VR material.
To apply a material or check each part:
Right click on your part
Select material> Choose the relevant material.
Repeat as much as possible
*It is those colors and textures that Meshroom VR will use to identify the different parts of your model.
Do not triangulate too much!
Unlike in rapid prototyping, low tesselation provides the best results in VR.
To set the tesselation level:
Go to> Options> Document> Properties> Image Quality.
Set the shaded @ draft quality Slider to a Low Value.
Check “Optimize edge length…” & “Apply to all referenced part documents“
Set the Wireframe Slider to a Low Value.
Then click on Ok.
*By exporting your model, you will convert it to a triangle mesh. The quantity of triangle generated is called tesselation.
Export only what you need!
Remove all useless objects from your export. If you want to validate the exterior shape of a design, it would be useless to import all the machinery hidden inside!
To export your 3D project:
Go to > File >Save as.
Click on Save.
*We have selected 3DXML because this is a polygonal format with materials included achieving an import and export faster